Launch Notes for two/28/2024 » Counter-Strike Warzone
[]Spawn place is not randomly decided when a participant reconnects to a server throughout freeze time. The spawn level sequence is now configured at first of the map and is saved/restored from spherical backup filesIn official matchmaking servers, gamers who disconnect and reconnect throughout freeze time will respawn within the spawn level they have been assigned at first of the roundOn group servers, gamers who disconnect and reconnect throughout freeze time will probably be assigned one of many 5 spawn positions assigned to the crew that roundWhen restoring from spherical backup information (which is really helpful in match settings after disconnects/reconnects), gamers will spawn within the positions they have been initially assigned at first of that roundFixed a bug the place gamers would see a black display after disconnecting and reconnecting a number of instances throughout a technical timeoutFixed a bug the place gamers disconnecting and reconnecting to a aggressive match would incorrectly work together with bot spawning algorithmFixed some instances the place MVP music wouldn’t play or would play over spherical finish musicFixed a bug in Deathmatch the place kills throughout warmup would rely in the direction of healthshot reward and Zeus rating bonusFixed gamers leaping greater than regular when toggling low framerateFixed an occasion of weapon switches generally being ignored by the serverFixed smoke shadow rendering points and enhancements to perfFixed a bug the place the sport would crash on Linux whereas alt-tabbingFixed some instances the place a body price hitch would happen because of compiling shadersImproved conduct when consumer enter doesn’t arrive on the server in time because of packet loss or consumer body price issuesAdjusted numerous music package cues in NIGHTMODE Music Equipment field (ISOxo, Knock2, and TWERL and Ekko & Sidetrack)Mounted a case the place some gamers in North America would at all times fail to just accept a match on a server in Europe because of SDR selecting an invalid routePlayers who get kicked from official aggressive servers for too many suicides will now be issued a aggressive cooldownAdjusted the logic monitoring participant idle state to exclude spherical freezetime and timeout periodsChickens not work together with dropped weaponsSniper scope overlay not seems in software viewports (corresponding to Hammer)
[]Adjusted spawn location priorities for Premier and Aggressive recreation modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.
[]Adjusted spawn location priorities for Premier and Aggressive recreation modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.
Inferno
Mounted group reported gaps in map and Trike modelRaised plywood at high of Banana to cowl head visibilitySmoothed floor motion in Banana and Bombsite ARaised Arch exit in the direction of Mid (or “Raised arch in Arch”)Eliminated bench at Arch close to LibraryRemoved building cone at Underpass
[]Repair lightmaps being capped at 4k decision in CS2 Workshop ToolsUpdated sticker examine to assist put on in 0.1 increments to match sticker scrapingAdded roughness texture to foil stickers within the Merchandise EditorUpdated assist system for brand new sticker options
Again to high button