NetherRealm has delivered a knockout blow with a listing of Mortal Kombat 1 replace 1.003.001 patch notes so that you can digest, including Peacemaker in addition to the brand new CrossPlay function.
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Basic Fixes & Changes
System requirement adjustments: Dimension from 100GB to 140GB to account for present and future Kombat Pack contentMove listing corrections & Localization fixesAI changes & improvementsImprovements to Display Reader functionalityAdded Peacemaker Roster CharacterAdded Janet Cage Kameo Character (Obtainable March 2024)Added UMK3 skins for Scorpion, Reptile, & Smoke and MK3 Pores and skin for Sub-ZeroFixed a number of visible points with brutalitiesFixed visible points with a number of projectiles after being reflectedFixed challenge with material physics turning into energetic on frozen opponents throughout the in-game Deadly Blow attacksMatch Timer now resumes instantly if a Deadly Blow misses or is blockedAdded Kameo Type sound choice to Accessibility Additional Audio Suggestions SettingsFixed challenge with Up Block vulnerability persisting after knockdown if some wakeup assaults had been performedFixed uncommon challenge close to area corners that would end in excessively lengthy delay earlier than a turnaround occursUsing a Breaker whereas a Kameo Summon is being carried out will now all the time put the Kameo on cooldown
On-line
Krowns can now be rewarded for defeating Main EnemiesRelic & Talisman Purchase & Promote costs are actually affected by Degree & RarityFixed finish of spherical gradual movement taking place on sure assaults when there could possibly be extra opponents left to struggle within the encounterFixed uncommon state of affairs the place the opponent dropping to day out whereas performing an armored transfer might trigger an incorrect animation
Observe Mode
Injury textual content in Observe mode when hitting an opponent with an air-only assault will now show AIR as a substitute of UNBLOCKABLEAdded capacity to configure the next Fighter & Kameo particular mechanics below “Observe Settings”AshrahHeaven / Hell Mode DebuffsGerasGeneral ShaoJohnny CageKenshiHavikNitaraRaidenSindelTanyaQuan ChiTremorKhameleon
Character Particular AdjustmentsMain Fighters
AshrahBleeding Blade (Down + Again Punch) now offers bonus harm & causes knockdown response when hitting an opponent’s KameoBarakaFixed Chop Chop utilizing identical enter no matter Alternate Kontrols settingGeneral ShaoFixed incorrect animation used when Kameo Fatality is carried out whereas Axe is plantedFixed challenge that would trigger incorrect blood places when komboing Leap Assaults into Fundamental AttacksGerasFixed a uncommon challenge that would trigger Geras to not teleport after hitting a Important Fighter & Kameo with Inevitable on the identical timeHavikSkab Stab (Away + Again Punch, Again Punch, Throw) not permits the opponent to carry out a Kameo Ambush Assault whereas in its hit reactionFixed Enhanced Neoplasm having no sound results when carried out at very shut distance to the opponentFixed lingering visible with Enhanced Blood Bathtub if Disarmed And Harmful (Deadly Blow) is used earlier than activating Corpse TauntJohnny Cage– Fastened invulnerability to excessive assaults throughout the among the restoration frames of Ball Buster whereas in Wowing Out hype stateKenshiKameo Meter shade is now blue when Ancestor is activeKenshi will now take 20 harm when Ancestor is hit by an attackAncestor is now weak to assaults whereas Kenshi is performing a throw attemptFixed state of affairs the place hitting the Ancestor whereas in sure actions would trigger two hitsparks to occurKung LaoFixed throw immunity throughout some restoration frames of Hat TossLi MeiEnhanced Nova Blast’s followup hits are not generally blockable when achieved at full display screen towards sure charactersLiu KangFixed visible challenge that would happen when Dragon’s Breath is interrupted by Sub-Zero’s Ice KloneMileenaSlightly adjusted Hit Area on Straight Sai & Enhanced Straight SaiFixed challenge with Feral Gashes (Entrance Punch, Again Punch, Throw) not permits the opponent to carry out a Kameo Ambush Assault whereas in its hit reactionFixed challenge that would trigger (Air) Enhanced Teleport Down & (Air) Homing Ball to not be doable whereas within the air from Khameleon’s Fan LiftFixed challenge inflicting a misaligned teleport assault to happen if Enhanced Sai Toss connects with an opponent’s kameoFixed visible misalignment throughout “Perhaps Subsequent Time” brutalityNitaraFixed visible challenge with Wings having improper animation after lacking Deadly BlowRainRain God Waterball is not destroyed if Rain is hit after the projectile turns into activeFixed Historic Lure interacting with some replicate movesFixed challenge that would trigger (Air) Confluence Beam to not be doable whereas within the air from Khameleon’s Fan LiftReikoFixed uncommon challenge that would trigger Reiko to change sides with the opponent when performing The Soldier’s Spearit (Deadly Blow) whereas near the sector cornerFixed visible challenge when Tactical Takedown is interrupted by Kameo Kung Lao’s Away We GoShang TsungFixed Mattress of Spikes interacting with replicate movesAdded visible impact to suggest when Type Stealer harm increase has endedFixed challenge with Type Stealer material physics not functioning accurately in sure circumstances when returning to Shang Tsung formSindelKameo Meter shade is now pink when Enhanced Queen’s Kommand is activeUsing Snatched (Deadly Blow) whereas Enhanced Queen’s Command is energetic not ends management over opponent’s KameoFixed uncommon challenge that would trigger Sindel’s Kameo to change into unresponsive if some Deadly Blows had been carried out instantly after hitting an opponent’s Kameo with Enhanced Queen’s CommandStolen Kameos utilizing Enhanced Queen’s Kommand performing a buff transfer will not look forward to the buff to run out earlier than returning to their partnerSmokeFixed uncommon challenge that would trigger Smoke to change into invisible for an prolonged time frame if he’s interrupted throughout In all places (Again Punch, Entrance Punch, Again Punch) at particular timingSub-ZeroFixed visible challenge that would trigger Ice Klones to look in cinematicsTanyaSpinning Splits Kick and (Air) Spinning Splits Kick can now hit the opponent’s KameoHeavenly Hand & Enhanced Heavenly Hand now proceed to be energetic after hitting an opponent’s KameoSpinning Splits Kick & (Air) Spinning Splits Kick air hit response knocks down for 1 body longerFixed Cudgel Strike (Down + Again Punch) now offers bonus harm & causes knockdown response when hitting an opponent’s KameoFixed uncommon state of affairs with 100 Fingers (Deadly Blow) not going into cinematic regardless of its assault connecting on opponent in sure circumstances with Kameo GoroOmni-ManFixed challenge with Spilled Kontents (In the direction of + Again Kick, Entrance Punch, Throw) not permits the opponent to carry out a Kameo Ambush Assault whereas in its hit reactionQuan ChiNew transfer Zone of Waste added. It creates a zone that drains meter from the opponent and if the opponent stands in it for an prolonged interval Quan Chi will briefly acquire armorField of Bones & Enhanced Discipline of Bones now prompts the cage entice if the opponent blocks the attackField of Bones & Enhanced Discipline of Bones now has an elevated period on the cage trapAdjusted sufferer area whereas duck blockingFixed inconsistency between air and floor hit reactions for Zone of Energy Enhanced Head Rush permitting the opponent to dam followup assaults at sure distancesFixed Koccyx Krusher (Away + Entrance Kick, Again Kick, Again Punch) having improper animation and auto-correcting if carried out because the opponent jumps overFixed Sareena Jataaka’s Kurse nonetheless triggering if it’s only connecting with Discipline of BonesFixed Skewer Strike monitoring the opponent if the primary hit connects with Discipline of BonesFixed lingering visible results if opponent is interrupted throughout the hit response of Enhanced Head RushFixed a number of unintended visible results lingering throughout cinematicsFixed visible challenge with cranium projectiles lingering on display screen if they’re evaded by Omni-Man’s Viltrumite StanceFixed visible challenge with lingering results after hitting Discipline of Bones with Sub-Zero’s Ice Klone ChargeFixed a difficulty which might enable opponent’s Shujinko to make use of Zone of Energy to buff their projectilesFixed visible challenge with Zone of Worry that would trigger visible results on the opponent to linger after they’ve exited the zone
Kameo Fighters
Darrius (Kameo)Fastened AI being unable to carry out a number of followups to Twister KickTwister Kicks, Double Daegon Kick, Eat Grime, & Heelturn Assaults are not affected by projectile InvulnerabilityJax (Kameo)Kameo Meter shade now adjustments when Floor Pound is activeAdjusted AI habits when it tries to keep away from Floor PoundKano (Kameo)Fastened visible points with a number of Fighters’ weapons throughout the Eye Laser and Ahead Throw animationsKung Lao (Kameo)Fastened animation challenge when the Spin is blocked at far rangesMotaro (Kameo)Fastened uncommon challenge with Mirror which might trigger some projectiles to nonetheless be mirrored after it hits a most important characterScorpion (Kameo)The principle character will now go via different characters when pulled by Get Over HereFixed visible challenge with Hell Blades brutality inflicting the sufferer to maneuver in sure circumstancesShujinko (Kameo)When morphing into the opponent Shang Tsung’s kameo and utilizing the total Kameo Meter, Shujinko will return to his regular stateStolen Kitana Fan-Nado can now be directed shut or farFixed challenge inflicting Kopy Kat & Mimic to extend the hype meter for Johnny Cage when usedFixed visible points with utilizing Reptile Invisibility and Stolen Acid Spit on the identical timeSub-Zero (Kameo)Fastened uncommon challenge with Arctic Armor not deactivating when hit by low assaults in sure circumstancesFixed lingering visible results showing after lacking Deadly BlowTremor (Kameo)Fastened challenge with Tremor nonetheless being weak to assaults after utilizing Crystal Armor and disappearingFixed Rolling Rock visible results lingering after it collides with Sub-Zero’s Ice KloneKhameleon (Kameo)HUD weapon icon will now pulse to point Disguise is about to changeSlightly elevated harm scaling on Glaive, Roll, & Fan Elevate when utilized in a comboFan Elevate will now work on characters which have projectile immunity activeFixed Breaker being doable whereas Khameleon is on cooldownUsing Khameleon Roll & Mileena Roll in the identical combo will not trigger alternate hit reactionFixed visible challenge that would trigger weapons to look incorrectly in Tower victory cinematic