This is the total rundown, courtesy of the official sport web site:
Replace 1.7 (1st March, 2024)
NEW CONTENT!
New Sport Mode – Rotation: 3 to 4 gamers can play in a King of the Hill 1v1 model of gameplay, the place anytime a participant is KO’d it goes to the ready listing, and the subsequent participant enters the struggle. All seamless through the match. It may be performed with Shares or Timed variants.
New Stage: Added Clear, Double, and Triangle layouts for Meals Goals.
New Marketing campaign power-up pack!
Ring of Rage and Crown of Hearth: When each are obtained, all assaults ignore Block and Tremendous Armor.
The Secret Method and Krabby Patty Components: When each are obtained it permits the prospect for The Good Krabby Patty to seem.
The Good Krabby Patty: Ignores debuffs and a % of harm.
New gadgets!
Jellyfish Jelly: Throw to spawn 3 jellyfish that attempt to shock your nearest opponent till they disappear.
Fenton Thermos: Throw the thermos and watch how ghosts seem to hang-out your opponents.
Electrified Glove: Seize it to stun your opponents in your subsequent hit.
Garden Gnome: Throw the gnome and watch it observe you because it creates {an electrical} subject in between you and him, electrifying opponents.
Extremely Snowzooka: Seize and shoot totally different sized snowballs relying on how lengthy you maintain the Mild Assault button.
BUG FIXES
Fastened a problem the place Projectiles and Objects hitboxes would commerce in opposition to character hitboxes the place they have been imagined to be destroyed as an alternative.
Fastened a problem the place Projectiles bought caught on platforms as they traveled via them.
Fastened a problem the place the match would softlock if a participant taunted with a sure timing through the “End!” display screen.
Fastened a problem the place GIR was crashing the sport shortly after being deployed.
GENERAL
Lowered assaults clank harm vary from 7 to three.
BALANCE CHANGES
PATRICK
Particular Up
Decreased the quantity of momentum retained after edge canceling Particular As much as half his pace.
SQUIDWARD
Particular Up
Improved multi-hit consistency into the finisher.
MECHA PLANKTON
Mild Air Up
Improved multi-hit consistency.
EL TIGRE
Mild Air Ahead
KnockbackGain decreased: (17,45 → 17)
ROCKO
Particular Impartial Spunky
Elevated cooldown from 2s to 2.9s
Cost Air Down
Injury decreased: (10 → 7)
LUCY
Cost Ahead Ghost
Injury elevated: (8 → 13)
BlockDamage elevated: (8 → 13)
DAGGET
Mild Air Again – Remaining
Angle modified: (45° → 135°)
Mild Air Impartial – Late
KnockbackGain decreased: (13 → 11)
Mild Air Impartial
KnockbackGain decreased: (16 → 13.5)
Mild Air Up
Reworked Mild Air Up hitboxes precedence and place.
Mild Air Up – Falling
KnockbackGain decreased: (14.5 → 11.5)
Injury decreased: (6 → 4)
BlockDamage decreased: (6 → 4)
Angle modified: (130° → 45°)
Mild Air Up – Rising
BaseKnockback elevated: (6 → 11)
Injury decreased: (6 → 5)
BlockDamage decreased: (6 → 5)
AANG
Mild Air Up Late
KnockbackGain elevated: (10 → 12)
Mild Air Up
KnockbackGain elevated: (10 → 13)
KORRA
Particular Up Floor
Elevated knockback acquire on the preliminary hit field and adjusted the angle
AZULA
Particular Impartial Fireball
Injury elevated: (8 → 9)
BlockDamage elevated: (8 → 9)
RAPHAEL
Mild Air Impartial – Autolink
HitStunMinimum elevated: (11 → 13)
Particular Impartial Shuriken Slime
Injury decreased: (6 → 5)
BlockDamage decreased: (6 → 5)
DONATELLO
Cost Ahead 1 and a pair of
Reworked hitboxes to match visuals higher and for extra consistency on the hammer hit
Cost Ahead – Reverse
KnockbackGain decreased: (25.8 → 23)
BlockStun decreased: (15 → 8)
Cost Ahead
BaseKnockback elevated: (10 → 13.5)
BlockStun elevated: (8 → 10)
HitlagOnHit elevated: (7 → 20)
HitlagBaseOnBlock elevated: (14 → 20)
Cost Air Ahead
HitlagBaseOnHit elevated: (6 → 16)
HitlagBaseOnBlock elevated: (6 → 16)
APRIL
Mild Air Up
Reworked hit bins to enhance consistency of the multi hit.
DANNY
Mild Down
Decreased vary of assault
Particular Up
EMBER
Cost Air Ahead
Reworked hitboxes so solely the tip of her hair pulls opponents inwards and the remainder of hitboxes ship opponents outwards.
Cost Air Up
Mild Up
Improved multi-hit consistency.
GRANDMA GERTIE
Mild Air Again – Clear Base
BlockPush decreased: (1.2 → 0.7)
Mild Air Again – Clear Tip
BlockPush decreased: (1.2 → 0.8)
Mild Air Again – Late Base
BlockPush decreased: (0.95 → 0.5)
Mild Air Again – Late Tip
BlockPush decreased: (0.95 → 0.5)
Mild Air Impartial – Kick Autolink
BlockPush decreased: (0.8 → 0.5)
Mild Air Impartial – Kick
BlockPush decreased: (0.8 → 0.6)
Mild Air Impartial – Punch
BlockPush decreased: (0.8 → 0.6)
Mild Air Up – Clear
BlockPush decreased: (0.8 → 0.7)
Mild Air Up – Late
BlockPush decreased: (0.6 → 0.5)
Mild Down – Clear
BlockPush decreased: (0.8 → 0.6)
Mild Down – Early
BlockPush decreased: (0.8 → 0.6)
Mild Down – Late
BlockPush decreased: (0.8 → 0.6)
Mild Ahead – Physique
BlockPush decreased: (0.8 → 0.6)
Mild Ahead – Hand
BlockPush decreased: (1.35 → 1.1)
Mild Impartial – Combo
BlockStun decreased: (12 → 5)
Injury decreased: (3 → 2)
Mild Impartial – Finisher
BlockPush decreased: (0.8 → 0.4)
Injury decreased: (7 → 5)
Mild Impartial – Late
BlockPush decreased: (0.4 → 0.1)
BlockStun decreased: (6 → 4)
Injury decreased: (3 → 2)
Mild Impartial
BlockPush decreased: (0.4 → 0.2)
GERALD
Mild Air Up
Improved multi-hit consistency.
Particular Up
Improved multi-hit consistency.
Seize Throw Up
KnockbackBase elevated: (12 → 14)
NIGEL
Particular Impartial
Reworked hitboxes to be one single hit as an alternative of two half assault to extend consistency.
Now goes via Run Brake State to function endlag.
Cost Ahead 1
BlockPush decreased: (1.6 → 0.6)
Particular Impartial Launch – No Cost
BaseKnockback decreased: (13.2 → 12)
KnockbackGain decreased: (13.5 → 10)
DirectionalInfluenceMultiplier elevated: (1 → 2)
Angle modified: (112° → 95°)
Particular Impartial Launch – Low Cost
Angle modified: (116° → 95°)
Particular Impartial Launch – Mid Cost
KnockbackGain elevated: (19 → 21)
Angle modified: (116° → 95°)
Particular Impartial Launch – Max Cost
Angle modified: (118° → 95°)
JENNY
Cost Ahead 1
BlockStun decreased: (6 → 5)
Particular Impartial Rocket
Angle modified: (58° → 60°)
Particular Down
Modified the angle at which the lasers are shot to journey a bit extra horizontally.
REPTAR
Fastened a problem the place Reptar would clip in phases throughout his Cost Air Up startup.
Particular Down Air
Can now be canceled with air leap sooner than earlier than, eliminated tremendous armor.
Cost Air Down
Injury decreased: (23 → 20)
Cost Down
Reworked hit bins and added late weak hit field
Cost Ahead
Injury decreased: (20 → 18)
Cost Up – Hearth
Injury decreased: (22 → 20)
Particular Down Floor
Injury decreased: (25 → 20)
Eliminated late cancel window
Mild Air Down
Injury decreased: (18 → 16)
REN & STIMPY
Cost Air Up
Reworked hitboxes to now not be a multi-hit, as an alternative they now have an preliminary robust assault and a lingering weak assault.
Mild Air Again – Late
BaseKnockback elevated: (6 → 6.5)
KnockbackGain decreased: (19 → 17)
BlockStun decreased: (10 → 6)
HitlagBaseOnHit decreased: (15 → 11)
HitlagBaseOnBlock decreased: (15 → 11)
Mild Air Again – Mid
BaseKnockback decreased: (10.5 → 7.5)
KnockbackGain elevated: (17.5 → 18)
BlockStun decreased: (10 → 8)
HitlagBaseOnHit decreased: (15 → 13)
HitlagBaseOnBlock decreased: (15 → 13)
MR. KRABS
Cash meter acquire values elevated for cash and payments.
Particular Ahead Air and Cost Air Ahead could be executed independently of each other.
Particular Up Air
Cost Air Ahead
Lowered velocity when slime canceled
Particular Ahead Observe up
Longer leap cancel window on Particular Ahead observe up.
Particular Impartial
Particular Ahead “Playtime’s over” finisher.
Improved multi-hit consistency.
Cost Up
Improved multi-hit consistency.
Cost Ahead Close to
KnockbackGain elevated: (14.8 → 19)
Injury elevated: (11 → 13)
Cost Ahead
KnockbackGain elevated: (16.5 → 19)
Injury elevated: (16 → 18)
Sprint Assault
KnockbackGain decreased: (18 → 16)
Mild Air Ahead
Mild Air Ahead LV1
KnockbackGain decreased: (8.5 → 6)
Mild Air Ahead LV3
KnockbackGain decreased: (9 → 7)
Mild Air Impartial Physique
HitStunMultiplier decreased: (1.05 → 1)
Mild Air Up (If Grounded)
KnockbackGain elevated: (7.5 → 12.5)
HitStunMinimum decreased: (10 → 5)
Mild Air Up 2
HitStunMultiplier decreased: (1.2 → 1)
HitStunMinimum decreased: (10 → 8)
Mild Down Far
HitStunMultiplier decreased: (1.2 → 1)
HitStunMinimum elevated: (15 → 26)
Mild Down Close to
HitStunMinimum elevated: (17 → 22)
Mild Impartial 1
HitStunMultiplier decreased: (1.8 → 1)
Angle modified: (25° → 31°)
Mild Impartial 2
KnockbackGain decreased: (1 → 0.1)
HitStunMultiplier decreased: (1.8 → 1)
Angle modified: (25° → 41°)
Mild Up Physique
KnockbackGain elevated: (8.5 → 11.5)
HitStunMultiplier decreased: (1.1 → 1)
DirectionalInfluenceMultiplier elevated: (1.8 → 2)
Mild Up Claws
HitStunMultiplier decreased: (1.1 → 1)
HitStunMinimum decreased: (13 → 11)
DirectionalInfluenceMultiplier elevated: (1.8 → 2)
Mild Up Lingering
KnockbackGain elevated: (7.5 → 11.5)
HitStunMultiplier decreased: (1.1 → 1)
HitStunMinimum decreased: (13 → 8)
DirectionalInfluenceMultiplier elevated: (1.8 → 2)
Particular Up Throw LV3
BaseKnockback decreased: (28 → 24)
KnockbackGain decreased: (14.5 → 12.5)
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[source nickelodeonallstarbrawl.com]
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