Normal
Stability changes on all characters
Weight lowered on the next characters:Jimmy Jenny G.GertieGarfieldRaphaelKorraIroh
Bug fixes
Fastened sure power-ups inflicting crashes on Marketing campaign modeFixed a bug on Conch Avenue stage the place doodlebob hazard wouldn’t spawn correctlyFixed crash on Timeless Stardial if 2 or extra gamers had been KOd consecutively on the facet blastzonesFixed characters turning round whereas transitioning to Idle Air after performing sure particular strikes whereas airborneFixed a problem the place characters had been in a position to Slime Cancel throughout hitstun whereas within the Land Arduous state beneath sure circumstances
Stability Modifications
Spongebob
Cost Down
Added weak hitbox after first spin
Cost Air Down Slime
Fastened a bug the place the transfer would undergo platforms
Particular Up
Fastened a problem the place the participant may land with no touchdown lag whereas rising
Patrick
Normal
Eliminated capacity to Slime Cancel Particular Up on land
Seize Throw Again
Injury elevated: (15 → 18)
Seize Throw Down
Injury elevated: (10 → 15)
Seize Throw Ahead
Injury elevated: (8 → 16)
Seize Throw Up
Injury elevated: (10 → 15)
Particular Up Launch
Injury elevated: (15 → 16)
Particular Ahead Slime
Added tremendous armor all through the whole lot of the transfer if Patrick efficiently grabbed an opponent
Squidward
Normal
Slime achieve lowered by 20%
Cost Air Up
Present momentum lowered on startupCan now not quick fall begin up
Cost Air Down
Present momentum lowered on startup
Cost Down
Improved multihit consistency
Gentle Air Down
Spike angle modified from -80° to -90°
Gentle Air Ahead
Improved multihit consistency
Particular Up
Fastened a problem the place if carried out shut sufficient to the bottom Squidward may bypass all touchdown lagInitial velocity reducedEnd hitbox harm decreased: (12 → 8)
Particular Impartial
Touchdown lag elevated by 5 frames per observe chargeLifetime of Squidward observe 2 decreasedSlime observe double hit reworked, and launch angle modified
Particular Down
Elevated begin upCan now not quick fallSlime model startup drastically decreased
Particular Ahead
Tremendously elevated endlagReworked all work
Particular Ahead – Crit
BaseKnockback elevated: (27.5 → 28.5)KnockbackGain elevated: (15 → 16)HitStunMinimum elevated: (5 → 40)BlockDamage elevated: (20 → 25)
Particular Ahead – Injury
BaseKnockback elevated: (13.2 → 14.5)KnockbackGain decreased: (15.6 → 14)HitStunMinimum elevated: (5 → 140)BlockPush elevated: (2 → 3)BlockStun decreased: (18 → 10)DirectionalInfluenceMultiplier elevated: (0.5 → 1)Injury decreased: (24 → 21)BlockDamage decreased: (18 → 14)Angle modified: (45° → 38°)
Particular Ahead – Weak
BaseKnockback decreased: (17 → 7)KnockbackGain decreased: (14.4 → 7)HitStunMinimum elevated: (5 → 35)BlockStun decreased: (22 → 7)InstigatorAdvantageOnBlock decreased: (10 → 7)DirectionalInfluenceMultiplier elevated: (0.5 → 1)Injury decreased: (18 → 7)BlockDamage decreased: (14 → 7)Angle modified: (65° → 45°)
MechaPlankton
Normal
Eliminated capacity to recuperate Gentle Air Up stall when grabbing the ledge, now it is just acquired when touchdown
Cost Air Up Finisher
BaseKnockback elevated: (14 → 14.6)KnockbackGain decreased: (16.3 → 14.5)
Cost Air Ahead
Barely elevated touchdown lag
Gentle Air Impartial
Begin up elevated by 1 body.Blockstun reducedIncreased Touchdown Lag
Gentle Up
BaseKnockback decreased: (18.4 → 16.4)KnockbackGain elevated: (10.95 → 11.2)HitStunMinimum decreased: (12 → 10)
Gentle Air Up
Angle modified: (67 → 62)
Particular Impartial
Hover Pace reducedFixed a problem the place the transfer would come out quicker than supposed after sure grounded actions
Particular Up
Peak bonus is now retained so long as Gentle Air Up was carried out earlier than touchdown
Ren & Stimpy
Normal
Weight decreased from 1.09 to 1.06Increased hitstun fall velocity and hitstun gravity to be extra prone to combosFixed a problem the place intangibility was not utilized on the right hitboxes on Gentle Up
Cost Air Down
Late hit knockback reworked to be a lot weaker, now sends at 45° as a substitute
Cost Air Down Land
BlockPush decreased: (0.6 → 0.2)
Cost Air Down
BlockPush decreased: (1.6 → 1)
Cost Down
Added a weak hitbox after the primary spin
Gentle Impartial
BlockStun decreased: (15 → 11)
Gentle Up
Intangibility changes.
Particular Impartial Slime
Particular Down
Hitlag is now all the time overwritten to 23 frames when counter is successfulSlightly decreased meter achieve on counterAdded a glow impact on Ren and Stimpy when their Bar is fullImproved enter buffering out of the counter state to be extra constant
Particular Ahead
Diminished peak achieve and velocity on Slime versionCar projectile hitbox now comes out till body 9 when leaping out of the carIncreased bounce peak out of the carIncreased earliest actionable body after leaping out of the automotive to 16
Aang
Gentle Air Impartial
Particular Up
Decreased Knockback if completed within the air
Korra
Normal
Weight decreased from 0.97 to 0.92Fall velocity barely decreasedRemoved blind spot on Edge AttackSpecial Ahead can now solely be completed as soon as per airtime and are solely recovered till Korra lands
Particular Ahead
Reworked to have the ability to be held for longer within the airGrounded model now lunges additional forwards
Particular Up (Grounded)
Can now solely airdodge till body 25, different strikes stay actionable on body 13
Cost Air Up
Modified angle on projectile to journey additional forwardsLimited to at least one rock on display screen at a time
Cost Air Ahead – Sweetspot
KnockbackGain decreased: (21.1 → 16.7)
Cost Air Ahead
KnockbackGain decreased: (18.8 → 10.8)
Cost Air Down
Can now solely be carried out as soon as per airtimeCan be recovered upon being harm
Gentle Sprint – Projectile
KnockbackGain elevated: (12 → 15)
Gentle Air Down
Distance to spawn hazard drastically lowered so Korra must be nearer to the groundBlockPush decreased: (1.5 → 0.6)BlockStun decreased: (14 → 12)
Gentle Air Ahead – Hearth
Made -2 frames worse on block
Gentle Air Impartial
Earth is now -3 frames worse on blockFire is now Made -2 frames worse on blockWater is now -4 frames worse on block
Azula
Seize
Cost Air Ahead
Whole frames elevated from 45 to 50
Gentle Air Down Sourspot
BlockStun decreased: (11 → 9)
Gentle Air Down Spike
BlockStun decreased: (14 → 12)
April
Normal
Fastened a problem the place April may achieve meter by hitting her digital camera with Particular Impartial
Cost Air Down
Gentle Air Up
Eliminated decrease hitboxHitstun set to 4 frames on multihitMultihit blockStun decreased: (6 → 4)
Particular Impartial
Not offers rankings on hits.KnockbackGain decreased: (10 → 8)Max KnockbackGain decreased: (40 → 23)
Particular Impartial Slime
Max Injury decreased: (25 → 15)Max BlockDamage decreased: (25 → 15)Max Base Knockback decreased: (17 → 15)Max KnockbackGain decreased: (46 → 30)
Particular Ahead
Grounded startup decreased by 5 framesAerial startup elevated by 11 frames
Donatello
Particular Down
Now overrides hit lag when hit to 19 frames
Particular Ahead Teleport Slime
Can now act quicker out of itCan solely be triggered if there’s already a smoke bomb setup
Particular Impartial
Not wastes an extra slime bar if the slime button is held throughout state transitions
Cost Air Down
Decreased momentum retained whereas holding the attackCan now not stall greater than as soon as earlier than touching the bottom
Raphael
Normal
Weight decreased from 0.95 to 0.91
Particular Up
Barely elevated upwards velocity after the ultimate kick
Gentle Air Down
Improved Multi Hit consistency
Finisher
BaseKnockback elevated: (8.7 → 10.5)Angle modified: (70° → 50°)
Gentle Air Ahead
KnockbackGain decreased: (16.2 → 15)
Gentle Air Impartial – Autolink
HitStunMinimum elevated: (13 → 16)
Gentle Air Up – Robust
DI multiplier decreased: (2 → 1.8)
Gentle Air Up – Weak
DI Multiplier decreased: (2 → 1)Angle modified: (90° → 60°)
Gentle Up
Adjusted hitboxes to higher match VFXAdded intangibility to leg throughout hitbox energetic framesBaseKnockback elevated: (9.4 → 12.4)KnockbackGain decreased: (18.45 → 17)Barely decreased ending lag
Jimmy
Normal
Can now not act out of Particular UpWhen utilizing taunt to Self-destruct Goddard, Jimmy can now transfer Goddard through the Pre-Explosion state. Jimmy can even return to controlling himself throughout this state utilizing the Taunt button againSpecial Down can now not set off a Slime Assault if Goddard is already out or unavailableLedge grabbox adjusted
Particular Ahead
Added block push to all wind projectiles
Cost Air Up
Late hitbox KnockbackGain decreased: (16.5 → 14.5)Sourspot KnockbackGain decreased: (17 → 15)Sweetspot KnockbackGain decreased: (16 → 14)
Cost Air Down
Cost Down
KnockbackGain decreased: (25.5 → 23.5)Eliminated freeze standing impact
Seize Throw Up
Barely elevated finish lagBaseKnockback elevated: (10 → 14.5)DI Multiplier elevated: (1 → 1.5)
Gentle Air Impartial
BlockStun decreased: (6 → 2)
Gentle Ahead
Elevated startupSweetspot BlockPush decreased: (0.7 → 0.6)Sourspot BaseKnockback decreased: (6.5 → 6)Sourspot KnockbackGain decreased: (16 → 15)Sourspot BlockPush decreased: (0.3 → 0.2)Sourspot BlockStun decreased: (5 → 4)
Gentle Down
Diminished energetic frames from 4 to 2
Gentle Impartial
KnockbackGain decreased: (13 → 10)BlockStun decreased: (6 → 2)Injury decreased: (3 → 1)Angle modified: (28° → 40°)
Gentle Up Launch
Injury decreased: (6 → 2)
Gentle Impartial Laser Finisher
BlockStun decreased: (6 → 3)
Gentle Impartial Laser
BlockStun decreased: (3 → 2)
Gentle Sprint
Particular Ahead
Can now not waste slime meters if Goddard is out or unavailable.
Danny
Normal
Elevated hitstun gravityAdded hand hurtbox throughout Edge HoldFixed collision points throughout Final AttackRemoved capacity to Slime Cancel Particular Up and Cost Air Down on land
Particular Impartial
Projectile precedence eliminated
Particular Up
Decreased distance traveled. Added a small impulse upwards on the endDecreased window to slime cancel endlag after teleporting
Particular Ahead
Adjusted the transition body to the uppercut observe up
Particular Down Slime
Fastened a problem the place tremendous armor would stay energetic all through the entire state, adjusted to solely be energetic from body 7 by way of 12
Cost Air Down
Can now not quick fall whereas holding the moveAdded 10 frames of endlagClamped velocity out of slime cancel
Cost Air Up
Drift lowered throughout cost
Cost Up
Eliminated intangibility on begin up
Sprint Assault – Late
BaseKnockback decreased: (8.5 → 7.5)KnockbackGain decreased: (12 → 8)Angle modified: (47° → 38°)Intangibility faraway from begin upIncreased endlag
Seize Throw Again
BaseKnockback elevated: (8.5 → 12)KnockbackGain decreased: (16.4 → 13)
Seize Throw Down
KnockbackGain decreased: (15 → 12)Angle modified: (40° → 38°)
Seize Throw Ahead
BaseKnockback elevated: (15 → 16)KnockbackGain decreased: (13 → 9.5)Angle modified: (36° → 37°)
Seize Throw Up
KnockbackGain decreased: (16 → 13)
Gentle Air Impartial
Robust hit BlockStun decreased: (5 → 1)Weak hit BlockStun decreased: (3 → 1)
Gentle Impartial 2
Improved consistency into Gentle Impartial 3
Ember
Particular Impartial
Now goes by way of touchdown lag as a substitute of transitioning to floor versionProjectile can now not enhance Cheer Meter
Gentle Impartial
Adjusted hitstun, cancel home windows and hitbox place to make it extra constant.
Particular Up
Fastened a problem the place gamers may get the moment edge snap of the cheer model throughout a Slime Particular Up.Added a small stalling impulse on the finish of the non slime model
Cost Air Up
Tremendously lowered air drift throughout this stateMatched the VFX with the hitbox
Cost Air Down
The Projectile can now not enhance Cheer MeterSlightly decreased hitstunBlockPush decreased: (1.6 → 1)BlockStun decreased: (12 → 7)
Second Strum Hit
BlockPush decreased: (1.6 → 1.3)BlockStun decreased: (12 → 10)
Cost Up
Tremendously decreased hitstun on multihits
Gentle Finisher
KnockbackGain elevated: (15 → 15.5)
Gentle Impartial
HitStunMinimum elevated: (13 → 18)
Lucy
Normal
Eliminated capacity to Slime Cancel Cost Air Down on landFixed collision issued throughout Final Assault
Gentle Down
Improved consistency between hits
Particular Impartial – Ghost
Reworked as a combo device, opponents at the moment are despatched upwardsIncreased ending lagDecreased first actionable body on hit to border 29Removed slowdown standing impact
Zim
Normal
GIR well being lowered to twenty on regular model and 30 on Slime VersionIncreased Knockback taken by GIRFixed a problem the place GIR may cancel hitstun by inputting Particular ForwardFixed a problem the place GIR may typically spawn flying on a special directionFixed visible points on his face throughout airdodge on sure alternate costumesSpecial Ahead can now not set off a Slime Assault if GIR is already out or unavailable.
Edge Assault
The can is now not a projectile
Particular Up (Rocket)
Zim is now all the time airborne whereas beginning this moveReduced momentum retained after slime cancelIncreased body to behave after bounce on the bottom from 0 to 13, earliest body to airdodge is 18Fixed a bug the place if impartial was held through the slime model it will not journey wherever
Particular Down “ExpSlowsion” Bomb
Decreased block stun on all variations
Cost Air Up – Explosion
BlockDamage elevated: (12 → 14)
Cost Air Up – Bomb
BlockDamage decreased: (12 → 1)
Cost Air Down
Now reduces horizontal velocity on startup
Seize Throw Again
BaseKnockback elevated: (12 → 13)KnockbackGain decreased: (18 → 12)Angle modified: (140° → 125°)
Seize Throw Ahead – Bomb
BaseKnockback elevated: (12 → 13)KnockbackGain decreased: (14 → 13)
Gentle Air Up – Launch
InstigatorAdvantageOnHit decreased: (7 → 2)
Gentle Air Up – Pull
KnockbackGain elevated: (6 → 7)InstigatorAdvantageOnHit decreased: (5 → 1)
Garfield
Normal
Weight decreased from 0.95 to 0.92Removed capacity to Slime Cancel Particular Up on land.
Gentle Air Again
Elevated touchdown lagFixed a problem the place Garfield may auto cancel the touchdown lag earlier than he was presupposed to
Particular Ahead
Base Knockback elevated barely on all pie variationsHitbox and hurtbox measurement elevated
Cost Air Ahead
Particular Up
Slime model goes farther horizontally.
Reptar
Gentle Air Down – Weak
Injury decreased: (15 → 13)
Gentle Air Down
Injury decreased: (16 → 15)
Particular Ahead
Elevated energetic frames by +1
Particular Ahead Down
Now stalls for a second after throwing the opponent
Particular Ahead – Down Slime
FixedKnockback elevated: (15 → 16)Angle modified: (-90° → -45°)
Nigel
Particular Down
Can now be Slime Canceled
Particular Impartial
Reworked to solely be one hit to enhance consistency
Seize Throw Ahead
Nigel now jumps up and forwards whereas throwing his opponent, leaving him airborneAngle modified: (24° → 30°)
Cost Up
Added intangibility in higher harm packing containers on startupKnockbackGain elevated: (19 → 21)Injury elevated: (15 → 16)
Cost Air Up 1
BaseKnockback elevated: (12 → 14)KnockbackGain elevated: (17 → 19)Angle modified: (115° → 105°)
Cost Air Up 2
KnockbackGain elevated: (19 → 20)
Rocko
Normal
Fastened a problem the place Spunky wouldn’t turn into obtainable once more after interacting with Jack Hammer throughout sure circumstancesRemoved windboxes from each Cost Ahead and Cost Air ForwardFixed a problem the place the Gentle Air Impartial VFX would present up incorrectly on a few of his alternate costumesRemoved capacity to Slime Cancel Particular Up on land
Particular Up
Capped velocity after slime cancelingSlightly adjusted peak on each regular and slime versionsCan now not cancel the transfer on the way in which down.
Particular Down
Particular Ahead Slime
Fastened a problem the place the internal hitbox wouldn’t undergo block
Cost Ahead
Barely elevated ending lag
Cost Air Ahead
Barely elevated ending lag
Cost Air Down
Elevated ending lagCan now select to get the impulse upwards or not relying on if down remains to be heldKnockbackGain elevated: (18 → 20)
Cost Up
Added new hurtboxes throughout this stateKnockbackGain decreased: (21.3 → 16)Can now not trigger rebound.Added finish lag when happening.
Gentle Air Up
BlockPush decreased: (0.6 → 0.1)
Gentle Down Spunky
Elevated whole durationKnockbackGain elevated: (10 → 12)HitStunMinimum elevated: (1 → 18)Angle modified: (80° → 38°)
Gentle Down
HitStunMinimum elevated: (1 → 18)BlockStun decreased: (6 → 4)Angle modified: (60° → 75°)Elevated whole length.
Gentle Up
BlockStun decreased: (6 → 3)
Gerald
Normal
Whole quantity of watches per inventory lowered to three from 5
Edge Assault
Basketball is now not a projectileAdjusted invincibility frames
Cost Air Up
BaseKnockback decreased: (15 → 12)Elevated touchdown lag
Cost Air Ahead
Sweetspot hitbox measurement barely reducedSourspot now has larger precedence than the sweetspot
Particular Down – Basketball
BlockPush decreased: (1 → 0.3)
Particular Down – Watch
Watch throw ending lag increasedKnockbackGain decreased: (19 → 18)BlockPush decreased: (1 → 0.4)BlockStun elevated: (3 → 4)CannotRebound toggle enabledDamage decreased: (20 → 18)BlockDamage decreased: (20 → 18)Angle modified: (45° → 40°)
Gentle Air Again – Soccer
BlockPush decreased: (0.6 → 0.2)BlockStun decreased: (2 → 1)
Gentle Air Again Robust Half
BlockStun decreased: (6 → 3)
Gentle Air Ahead 2
BlockStun decreased: (8 → 5)
Gentle Air Impartial
Robust hit BlockStun decreased: (8 → 6)Weak hit BlockStun decreased: (7 → 4)
Gentle Sprint
Grandma Gertie
Normal
Weight decreased from 0.95 to 0.87Slime achieve lowered by 20%
Gentle Impartial
Gentle Down
Gentle Air Down
Elevated touchdown lag: (11 → 13)
Cost Air Ahead – Late
KnockbackGain decreased: (13 → 12)BlockStun decreased: (11 → 8)Velocity clamped on slime cancel
Cost Air Down
Velocity clamped on slime cancel
Cost Down – Clear
KnockbackGain decreased: (24 → 18)BlockPush decreased: (1.4 → 1)
Cost Down – Late
Elevated its priorityKnockbackGain decreased: (24 → 14.5)BlockPush decreased: (1.2 → 0.8)Injury decreased: (13 → 12)Angle modified: (50° → 45°)
Particular Down
Particular Up
Edge detection vary lowered
El Tigre
Normal
Fastened a problem the place Tech Roll ahead didn’t have the right amount of vulnerability framesRemoved capacity to Slime Cancel Cost Air Down on land
Particular Impartial
Eliminated capacity to quick fall on hit
Particular Ahead
Can now solely be completed as soon as per airtime
Particular Down
Barely elevated distance traveled on regular versionReassigned which hurtboxes have intangibilitySlightly elevated measurement on startup hitbox to redirect projectilesFixed a bug the place El Tigre could be despatched flying if he touched the ground throughout sure frames
Cost Air Ahead
Added a hurtbox on his spinning claws
Gentle Air Down – Air
Made -1 body worse on block
Gentle Air Down
Made -1 body worse on block
Gentle Air Ahead – Weak
Made -1 body worse on block
Gentle Air Ahead
Made -1 body worse on block
Gentle Air Impartial – Weak
Made -2 frames worse on block
Gentle Air Impartial
Made -2 frames worse on block
Gentle Air Up – Weak
Made -1 body worse on block
Offended Beavers
Slime Achieve lowered by 20%
Dagget
Cost Air Down – Early
BaseKnockback elevated: (8 → 11)KnockbackGain elevated: (7,5 → 8)Angle modified: (-25° → 45°)
Cost Air Down Tipper
KnockbackGain decreased: (10 → 6,5)BlockPush decreased: (1,2 → 1)BlockStun decreased: (9 → 7)Angle modified: (20° → -85°)
Cost Air Down – Late
BaseKnockback elevated: (7 → 12)KnockbackGain elevated: (5 → 8)Angle modified: (20° → 38°)
Cost Air Ahead
BlockStun decreasedMomentum lowered after slime cancelLanding lag elevated from 12 to 16 frames
Cost Air Up – Again
KnockbackGain decreased: (14 → 13)
Cost Air Up – Rising
KnockbackGain decreased: (16,8 → 13)
Cost Down – Final Hit
BlockPush decreased: (1 → 0,8)
Cost Ahead – Clear
BlockPush decreased: (2 → 0,8)
Cost Ahead – Late
BlockPush decreased: (2 → 0,6)
Seize Throw Again
KnockbackGain decreased: (16 → 10,4)
Seize Throw Ahead
KnockbackGain decreased: (16 → 12)
Seize Throw Up
BaseKnockback elevated: (9 → 12)KnockbackGain decreased: (17 → 12,5)
Gentle Air Again – Remaining
BlockStun decreased: (7 → 6)
Gentle Air Down – Finish
BlockStun decreased: (11 → 9)
Gentle Air Down
BlockStun decreased: (11 → 9)
Gentle Air Ahead
BlockStun decreased: (7 → 5)
Gentle Air Impartial – Clear
BlockStun decreased: (7 → 6)
Gentle Air Impartial – Late
BlockStun decreased: (6 → 4)
Gentle Air Impartial
BlockStun decreased: (6 → 4)
Gentle Air Up – Falling
BlockStun decreased: (6 → 5)
Gentle Air Up – Rising
BlockStun decreased: (6 → 5)
Gentle Air Up
BlockStun decreased: (6 → 5)
Gentle Down
Angle modified: (70° → 80°)
Gentle Up
BaseKnockback elevated: (11 → 13)KnockbackGain decreased: (17 → 15)
Norbert
Cost Air Up
BaseKnockback elevated: (15 → 15,2) KnockbackGain decreased: (16,8 → 15,5)
Cost Air Ahead
Elevated Begin Up and Endlag
Seize Throw Again
KnockbackGain elevated: (16 → 17)
Seize Throw Up
KnockbackGain decreased: (18,5 → 17,5)
Gentle Air Impartial – Clear
BlockStun decreased: (7 → 6)
Gentle Air Impartial – Early
BlockStun decreased: (7 → 5)
Gentle Air Impartial – Late
BlockStun decreased: (7 → 4)
Gentle Air Up – Heart
BlockStun elevated: (7 → 8)
Gentle Air Up – Shut
BlockStun elevated: (7 → 8)
Gentle Air Up – Tip
BlockStun elevated: (7 → 8)
Particular Ahead – Projectile
BaseKnockback elevated: (8 → 9)KnockbackGain elevated: (5 → 6,5)Injury decreased: (5 → 3)Angle modified: (60° → 80°)
Jenny
Normal:
Weight decreased from 1 to 0.9Special Up gasoline restoration velocity is now half as quickAmount of gasoline recovered on land decreased by 60percentJenny now has a VFX that represents the gasoline is full againRemoved capacity to Slime Cancel Particular Up on land
Gentle Impartial String
Improved consistency after the second hit
Gentle Up
Improved consistency on multihit
Gentle Down
Elevated impulse forwards on first stomp
Gentle Air Up
Can now solely be held for a complete of 100 frames earlier than performing it once more
Cost Air Down
Barely elevated hitbox measurement
Mr. Krabs
Normal
Added intangibility on the higher physique for ledge hold whereas rising throughout restoration
Gentle Air Ahead
Endlag elevated. Whole length is now 37 framesLanding lag elevated from 14 to 16 on whiffLanding lag elevated from 12 to 14 on hit
Cost Up Finisher
Improved multihit consistencyFixed a problem the place ultimate hit may hit twiceDamage decreased: (5 → 3)
Cost Air Ahead
Momentum out of slime cancel lowered
Particular Ahead
Can now not set off the third observe up on whiff2nd observe up on hit cancel window with block elevated from body 25 to 39
Particular Impartial
Made it simpler to contest coin explosions as in the event that they had been projectiles
Particular Up
Added higher physique intangibility to hanging
Seize
Begin up enhance to border 7
Zuko
Normal
Fastened a problem the place Zuko would lose his swords if he was hit throughout hit merchandise throw animationsFixed a problem the place if Zuko left the bottom throughout Particular Ahead he would carry out the motion once more routinely, this was modified to ledge cancel usually and transition into Idle AirAdjusted backside collision to forestall early touchdown on platforms on Gentle Air Again, Gentle Air Down and Gentle Air Ahead
Particular Up
Earliest edge snap body lowered
Cost Ahead Robust
BaseKnockback elevated: (12 → 12,5)KnockbackGain elevated: (21 → 25,5)
Cost Ahead Weak
BaseKnockback elevated: (10 → 11)KnockbackGain elevated: (16 → 20)
Gentle Down
Elevated rangeBaseKnockback elevated: (7,8 → 13)KnockbackGain elevated: (12,2 → 16,3)Angle modified: (35° → 70°)
Gentle Air Impartial
Backside collision barely raised so it may be carried out nearer to the groundAdded new heart hitboxes close to his leg
Rocksteady
Normal
Fastened a problem the place Rocksteady wouldn’t climb the ledge appropriately on the Tremorton Joyride stageFixed a problem the place if Rocksteady acquired pushed off a platform he wouldn’t have the ability to act until he landedFixed Final startup frames issuesFixed a problem the place Slime Particular Down Bombs wouldn’t explode upon touching the groundFixed a problem the place the opponent would typically not explode on influence in opposition to the Again Throw grenadesAdjusted slime burst hitbox place
Particular Ahead
Particular Ahead is now recovered on hurtFixed a problem the place the slime model of Particular Ahead may happen with out triggering a Slime Assault initially
Particular Up
Can now snap to the sting 10 frames earlier
Particular Impartial Slime
Decreased startup body from 26 to 19
Cost Ahead
Can now be canceled into Particular Impartial earlier so as to enhance the window to blow up barrelsKnockbackGain elevated: (22.6 → 23)Barely elevated hitbox measurement on barrel explosion
Cost Up
Hitboxes reworkedStartup decreased by 1 frameKnockbackGain elevated: (22.31 → 24)
Gentle Sprint
Startup decreased by 1 body
Gentle Ahead
Added a brand new hitbox nearer to Rocksteady’s legBlockPush elevated: (0.6 → 0.9)BlockStun elevated: (6 → 8)
Gentle Air Ahead
BlockStun elevated: (15 → 16)
Gentle Air Impartial
BlockStun elevated: (9 → 10)
Gentle Up
Decreased ending lag if the participant solely shoots one spherical of blasts
Iroh
Normal
Weight decreased from 1.05 to 1Fixed a problem the place he couldn’t regain intangibility on the ledgeFixed some props spawning on the unsuitable timeFixed a problem the place the Particular Ahead hitbox may come out earlier when transitioning from the air to floor model.Resized Block hurtbox and VFXRemoved capacity to Slime Cancel Particular Up Downwards on landFixed the colour of some hearth explosion results.Fastened Final startup frames points
Cost Down
Added a small impulse forwards through the transfer
Cost Air Up
Diminished drift throughout cost
Cost Air Down
Diminished drift throughout cost
Cost Up
Improved multihit consistency
Cost Up
BaseKnockback elevated: (8 → 9)Angle modified: (135° → 140°)Added late weaker hitbox
Gentle Air Again – Weak
Angle modified: (50° → 130°)
Gentle Air Impartial
Physique Hitbox removedBlock Injury decreased
Gentle Air Up
Gentle Ahead – Prolonged
BlockStun decreased: (20 → 12)
Gentle Ahead
BlockStun decreased: (20 → 12)Added hitbox in between hand and hearth
Gentle Up – Early Prolonged
BaseKnockback elevated: (10 → 14)
Gentle Up – Early
BaseKnockback elevated: (10 → 14)
Gentle Up – Late Prolonged
BaseKnockback elevated: (8 → 12)
Gentle Up – Late
BaseKnockback elevated: (8 → 12)Angle modified: (65° → 45°)
Gentle Up – Mid Prolonged
BaseKnockback elevated: (9 → 11)Angle modified: (75° → 55°)
Gentle Up – Mid
BaseKnockback elevated: (9 → 11)Angle modified: (75° → 55°)
Particular Ahead Air
Startup body elevated to border 21Now halts your momentumReduced hitboxes measurement throughout Jasmine Buff
Particular Ahead
Startup body elevated to border 21Damage decreasedGreatly decreased protect harm per hit
Particular Ahead Slime
Diminished momentum out of slime cancel
Particular Impartial
Now stops momentum upon useCan now not cancel on touchdown
Particular Impartial
Counter can now not rebound
Particular Up
Can now not go away platform edges
Seize Throw Up
BaseKnockback elevated: (14.6 → 15.2)KnockbackGain decreased: (17.6 → 14.5)